Tuesday 2 April 2019

Op Compass - Game 5 Same Day, Different Fort


We are back in the Desert this week for the 5th Game in our ongoing Campaign at the start of the war. Today sees the plucky Brits led astray by a bunch of Kiwi Truck Drivers whilst the brave Italian Forces try to hold out.

If you want more information on the Campaign I have set up a separate page which is updated regularly with updates on rules along with links to all the previous games,

https://yarkshiregamer.blogspot.co.uk/2018/04/opcompass-1940-resource-page.html

The games are based on an excellent book by Robert Avery which is available from The Toofatlardies, there is a direct link to purchase the book on the Resource Page.

We use 28mm figures with this scenario taking place on an 8 x 6 table using a home brew set of rules, based on Iron Ivans Disposable Hero's.

Desert Rats advancing into the Fort
Historical Background

Our last game was set on the morning of the 9th December 1940 in the Fort of Nibeiwa, this game is set on the afternoon of the same day just down the road (ok track) at the Fort of Tummar West.

This was to be a simultaneous attack with a similar adventure down at Tummar East, Infantry would lead the attack, supported by the Matildas of 7 RTR who were rushing (If a Matilda can rush) over from Nibeiwa.

The attack was lead by the New Zealanders of the No4 Reserve Motor Transport Company, instead of dropping off their Infantry cargo at the standard 500 yards from the target they raced forwards to within 150 yards and having stolen bayonets from the Infantry Bren Gun Teams they yelled "Come on you Pommie Bastards" abandoned their trucks and raced headlong into the Italian Defences.

Kiwi Truckers to the Fore
Resistance was fierce within the camp and the Italians held out for quite some time before the fighting ended, it was only with the arrival of additional reinforcements in the shape of a Punjab unit that the Fort was taken.


Table Set Up and Terrain 

Above is a picture of the table used for the game, as in the previous match up I have only used 8 x 6 of our avaliable space. Everything is as you see it, the road is just a track and gives no movement bonus.

The crates are Ammo Dumps

The following Special Rules are in force,

Kiwi Truckers 

The 2 sections will not have an activation card in the deck but will always activate first, after the Ammo Dumps have been rolled for and before the first card is turned. They are not subject to morale tests.

Ammo Dumps

These rules also apply to buildings however they can only be set alight during the initial Artillery Barrage (see British Briefing below).

When stuck by Artillery or Mortar Fire an Ammo Dump will set on fire and have a chance of further explosions.

As soon as fire is set and once at the start of every turn follow the following procedure,

1. Roll 2d6 one plus and one minus, any minus and the wind direction changes (on the first turn of the fire ignore this), then roll 1d12 and 1d6 to indicate smoke direction from the fire the d12 indicates the clock direction and the d6 the number of 60 x 50mm smoke markers. So a roll of 7 and 4 would mean 4 markers at 7 o'clock from the dump. The dumps will burn all game once lit.

2. Roll 2d6 one plus and one minus, on any minus an additional explosion has occurred, roll 1 d 12 and a random direction indicator (the Spin for It App is ideal), the d12 is the distance in inches. At that location place a standard Mortar round and calculate any casualties as normal or if you are really good, set another Ammo Dump off ! Any double rolled on the initial pair of dice mean the explosions have stopped (the fire and smoke continues).

Ammo Dumps burn and beltch fire !
British Briefing 

As in your previous game your brief is simple, clear all the active resistance from the Fort whilst minimising your losses.

Your Forces are as follows, all arrive anywhere on the far edge of the table as shown in the photo,

Kiwi Truckers  - 2 x 8 man Sections no LMG  (the Kiwis are immune to all morale checks and are removed when they reach one remaining figure)

2 Companies of Infantry each with 
1 HQ of 3 Figs, Officer, Radio Op and Sgt
3 Units of 10 men each with 1 Sgt with SMG, 2 man Bren Team and 7 Rifles

After turn 5 place the British Reinforcements card into the deck and roll 1d4 on its first appearance, that is the number of turns until the following arrive,

1 x Troop 7RTR 3 x Matilda Tanks (I used a rogue Valentine for a change)

Bren Carriers Charge !
After the Tanks have been on table for 3 turns add in the British Reinforcements card again, treat as above, this time reinforcements are,

2 x HMG and crew each in a Bren Carrier

4 x Bren Carrier each with 1 x 8 man Punjabi Infantry Squad of 1 Sgt with SMG and 7 Rifles. I know 8 men is a squeeze in a Bren but I haven't got any more !

Italian Briefing 

Once again you are faced with an onslaught of seemingly unstoppable Infantry and Tanks (although you still can't quite believe how slow those tanks are !), smoke and flame is all around, hang on as long as you can.

The Italians have a secret set up, I marked each building with a letter and put 3 letters along each of the trenches, each one can hold either 2 support weapons or 1 support weapon and a section of Infantry. Normal spotting rules apply.

Italian Mortar lays down fire

Italian Forces are

2 x HQ with Officer and Radio Operator
3 x Rifle Sections with 1 Sgt with SMG and 10 Rifles
3 LMG Sections with 1 Sgt, 2 3 man LMG teams and 2 Rifles

2 x HMG with 3 crew
1 x Medium Mortar with 3 crew
1 x Light Mortar with 2 crew
2 x 75mm Field Gun with 4 crew
2 x 47mm Anti Tank Gun with 3 crew
1 x Anti Tank Rifle with 2 crew

Italian LMG Section defend a building
Pre Game Barrage

Once the Italians have set up randomly select 4 buildings and or Ammo Dumps and these are declared as being destroyed by the strike, any troops in those buildings are lost. The areas hit will now be subject to the Ammo Dump rules above (note this is the only time in this game that buildings will set ablaze).

The initial Artillery Barrage causes chaos
How did we get on 

Those of you who are following the campaign will be aware of the streak of poor luck the Italians are currently suffering. This would prove to be the case once again. Table Set Up ready to go, in comes the Artillery Barrage..... and takes out the Italian HQ in turn 1 !

The British decided to push all their troops along the left side (as viewed in the set up photo) using the small walled area and then the tented area for a bit of cover.

Charge  !
The initial advance was helped with the draw of the Charge event card, perfect for the Kiwis, as the Italians had already fired,  they ran into the nearest building capturing it at bayonet point. The situation was going well as the Italians had set up an artillery piece in the forward trench which was quickly over run (top picture).

Fat Badger is so fat he gets stuck.
The British tanks turned up on Turn 7 and true to it's name Fat Badger got stuck and spend the next 7 turns trying to get free, not the best thing when you are in one of the slowest tanks of the war.

Allies advance, Kiwis to the fore
Using the trench captured in the charge against the Artillery, the Allies pushed down the table, Kiwis to the fore. But it wasn't all one way traffic, casualties were racking up for the British, something not seen before in this campaign.

British Infantry working hard to push through the centre of the fort
The Ammo Dump and Smoke rules worked really well (considering I made them up the night before !) and visibility issues got worse when a Sandstorm kicked up in the middle of the table. Infantry advanced under the cover of smoke or defenders lined up a perfect shot only to find the wind swirl and the smoke position change.


As in the real battle, the arrival of the Bren mounted Infantry swung the balance of the game in favour of the Allies, the commander taking full advantage of the high speed of the Brens to get the reinforcements to the right place quickly.


The last of the Italian Forces fell back on one of the trenches and stood ready for a final stand, things went well initially as a British section charged the southern end of the trench and was seen off with a bloody nose. However with concentrated fire the last of the ranged Italian Weapons was silenced leaving them with only Rifle armed troops. As the British had the ability to stand off with their HMGs and Lt Mortars we declared that the remaining Italians surrendered ending the game.


Allied Casualties Top, Italian bottom

Losses Allied 36 Infantry
Losses Italian 39 Infanty plus 9 Support Weapons and crews

Result wise I have declared this as a draw, 2pts each , yes the British took the Fort but let's be honest there isn't any other possible outcome, the 36 Infantry losses for the Allies was by far the highest of the Campaign so far (they lost two in one game !)

So 5 games in the British lead 13 points to 7. Game 6, due early 2019, will be a bit of a change as we see a clash of forces in the open as they manoeuvre around the forts.

People Behind The Meeples - Episode 160: Patricia Curtis

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Patricia Curtis
Location:Nottingham UK
Day Job:Retired and tabletop games.
Designing:Less than six months.
Webpage:luckyredfish.com/
Blog:luckyredfish.com/
BGG:Infromthecold
Facebook:Patricia Curtis
Twitter:@luckyredfish
YouTube:Patricia Curtis
Find my games at:https://skyfight.io/
Today's Interview is with:

Patricia Curtis
Interviewed on: 1/11/2019

Today we get to learn about Patricia Curtis, a newer board game designer that has 35 years of experience designing video games. She hopes to bring that experience to the tabletop and I'm looking forward to what she designs. Read on to learn more about Patricia!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Less than six months.

Why did you start designing tabletop games?
Fed up with the video games industry so retired early and decided to channel my design efforts into tabletop games.

What game or games are you currently working on?
Doomsday

Have you designed any games that have been published?
Yes I have an extensive back catalog of video games. https://luckyredfish.com/previous-works/

What is your day job?
Retired and tabletop games.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
At home or friends homes

Who do you normally game with?
I have various groups of friends that meet weekly for game nights!

If you were to invite a few friends together for game night tonight, what games would you play?
Jesus, hard question, this week we have played The Great Western Trail + rails to the north, Tzolkin+Tribes, Vasco da Gama, Azul, Euphoria and Feast for Odin!

And what snacks would you eat?
We break for food and my partner normally cooks!

Do you like to have music playing while you play games? If so, what kind?
Old 50s records, Sinatra, Jonny Ray, Bassy etc...

What's your favorite FLGS?
Don't visit game stores, only purchase online.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Best The Great Western Trail + rails to the north Least Caylus Family games

What is your favorite game mechanic? How about your least favorite?
obvs my fav is worker placement, my least is roll to move.

What's your favorite game that you just can't ever seem to get to the table?
Pret-a-porter and Kanban

What styles of games do you play?
I like to play Board Games, Card Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games, Video Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Both, I have a mechanic in my head but I can't get a theme to work with it at the moment, and Doomsday, I have the theme and the idea, and after many false starts I have finally found a way to make it work.

Have you ever entered or won a game design competition?
Yes, I entered the Samsung Mobile game design competition and came second!

Do you have a current favorite game designer or idol?
Uwe Rosenberg

Where or when or how do you get your inspiration or come up with your best ideas?
Everywhere, my mind is alway on!

How do you go about playtesting your games?
Get groups of friends to play while I observe!

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
Would love to work with others but I find mostly I am alone!

What do you feel is your biggest challenge as a game designer?
Being alone, as there is no-one to bounce ideas off.

If you could design a game within any IP, what would it be?
Law and Order SVU!

What do you wish someone had told you a long time ago about designing games?
Having been designing games for over 35 years, I think I would have been the person telling people, to never give up, and believe in yourself.

What advice would you like to share about designing games?
Some of your best games will fail and some of the games you don't like will win, you can't make everyone happy and not everyone will like everything you create.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: https://luckyredfish.com/previous-works/
Games that will soon be published are: At some point in the next couple of years I will send Doomsday off to the publishers.
Currently looking for a publisher I have: Doomsday!
Games that are in the early stages of development and beta testing are: Doomsday
And games that are still in the very early idea phase are: Don't want to say!

Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
nope

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Trek, Coke and Betamax.

What hobbies do you have besides tabletop games?
DJing and Traveling!

What is something you learned in the last week?
Your friends make mistakes when choosing domain names against best advice!

Favorite type of music? Books? Movies?
Music: 50s and Tech House, Books:The Internet, Movies: history, true stories!

What was the last book you read?
The Internet

Do you play any musical instruments?
Yes, I DJ!

Tell us something about yourself that you think might surprise people.
I am Trans, https://luckyredfish.com/who-am-i/

Tell us about something crazy that you once did.
Sat at the traffic lights and did a massive burn out. only to find a there was a cop 2 cars back behind me.

Biggest accident that turned out awesome?
Long story but needless to say I ended up in Vietnam where I met my soulmate!

Who is your idol?
Elon Musk

What would you do if you had a time machine?
Prevent 9/11

Are you an extrovert or introvert?
extrovert sometimes, introvert the rest of the time!

If you could be any superhero, which one would you be?
Fungal sponge woman, cleaning the world's bad spots!

Have any pets?
No

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Tabletop gaming, we would need something to keep us busy during the ice age. And I hope that greed in politics get wiped out!

If you'd like to send a shout out to anyone, anyone at all, here's your chance (I can't guarantee they'll read this though):
Thy Mai Tran my soulmate!


Thanks for answering all my crazy questions!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Monday 1 April 2019

Compatibility Issues Within The Game Boy Line

In the beginning, Nintendo released the Game Boy and it took the world by storm.  Since 1989, Nintendo has released no less than 9 major followup products in the Game Boy line sold to the public in the eighteen years to follow.  The Game Boy line has a reputation for rock-solid backwards compatibility, but here we will explore issues with backwards compatibility in as much detail as I can find.


Read more »